See the tl dr above to find the position it is at in your executable.
The position in the executable to modify depends on the specific game version you have (there are around 5 different executables among 1.31-1.32 versions).
It was limited to 192, which apparently was just about enough for the vanilla game, but will be hit very quickly once you start adding mods.įixing it involves just increasing that limit in the executable itself. The actual thing limited by that number seems to be the number of file handles, one of which was used by each bundle, thus causing bundles from mods and DLCs to both cause that limit to be reached, and eventually fail to properly load after the limit was reached. The fix involves changing a hardcoded limit (just a single number) in the executable itself.
I have found a proper fix for the mod limit issue. (will replace with a link to mod once I have made one which automatically applies the fix)